Atrinik.org - Multiplayer Online Role Playing Game

Development => Suggestions => Topic started by: Ghost on November 30, 2010, 07:50:22 pm



Title: Embar_City
Post by: Ghost on November 30, 2010, 07:50:22 pm
I've started back one of my earlier mapsets that were unfinished, starting with Embar City.


Title: Re: Embar_City
Post by: idicus on November 30, 2010, 09:46:03 pm
Very Nice ghost! keep it going


Title: Re: Embar_City
Post by: Floozy on November 30, 2010, 09:47:52 pm
It looks very pretty Ghost :):)

But please can you and all map-makers remember - beds should always be placed with the head to the North for the best night's sleep - you want your adventurers in tip-top form, of course.

Lots of love
Floozy


Title: Re: Embar_City
Post by: Mamoru on December 03, 2010, 03:09:05 pm
Very pretty indeed Ghost. This seriously is a huge improvement over the first version of Embar City. If you want to give it an extra touch you should check out the floor and object height options, as well as object zooming. That's all optional though ;)
~Kiana~


Title: Re: Embar_City
Post by: Ghost on December 03, 2010, 06:28:31 pm
How do I do that? :o


Title: Re: Embar_City
Post by: Cleo on December 03, 2010, 06:44:10 pm
Might need to release a new map maker with all those neat features... :shifty:


Title: Re: Embar_City
Post by: ddhanna on December 03, 2010, 07:35:06 pm
That might be a big help....





Title: Re: Embar_City
Post by: NiteStar on December 04, 2010, 10:20:12 am

Well, now that I've got a sense of "good" mapping, here is the first map of Embar that I've created.



Me likey but a few suggestions:

Don't have both fence and water-retaining stones on the border of the bridge; both bridges, on their TOP borders, have this. Best to have just the wood bridge border instead; otherwise, having the stones makes it look like more of a stop to the water, when I presume the water is flowing under the bridge.

IDK if it's just the 2-d iso view but the stone border to the water/river is IN the water, instead of at the edge, where it should be. This is very minor thing but would be nice if they can be properly aligned. :)


Title: Re: Embar_City
Post by: Ghost on December 04, 2010, 04:49:22 pm
Thanks, I will change that, Never even noticed, thanks. :)


Title: Re: Embar_City
Post by: Mamoru on December 04, 2010, 11:26:49 pm

IDK if it's just the 2-d iso view but the stone border to the water/river is IN the water, instead of at the edge, where it should be. This is very minor thing but would be nice if they can be properly aligned. :)

If you take a closer look you'll see the edges of the stone path are lifted too. This is done by Gridarta when creating an image. I see it as a feature, providing a way to see those floormasks.

Just so you know, a new map maker package has been released :)
~Kiana~


Title: Re: Embar_City
Post by: Ghost on December 05, 2010, 12:20:53 am
Yes, I've already gotten it. ;P


Title: Re: Embar_City
Post by: Cleo on December 05, 2010, 10:15:39 am

I see it as a feature, providing a way to see those floormasks.


It's actually a bug that was present in the very old Java editor before Gridarta. My guess is Gridarta fixed it in its main renderer, but forgot about the zoom/screenshot renderer or something like that. It doesn't only affect floormasks, but also other small objects such as pedestals, buttons, etc.


Title: Re: Embar_City
Post by: NiteStar on December 05, 2010, 10:17:57 am


I see it as a feature, providing a way to see those floormasks.


It's actually a bug that was present in the very old Java editor before Gridarta. My guess is Gridarta fixed it in its main renderer, but forgot about the zoom/screenshot renderer or something like that. It doesn't only affect floormasks, but also other small objects such as pedestals, buttons, etc.


So does that mean that it's a bug that will be fixed in an upcoming version of the Map Editor / Gridarta? Should a bug report be filed for it? ::twitch::


Title: Re: Embar_City
Post by: Ragnor on December 05, 2010, 11:45:48 am


It's actually a bug that was present in the very old Java editor before Gridarta. My guess is Gridarta fixed it in its main renderer, but forgot about the zoom/screenshot renderer or something like that. It doesn't only affect floormasks, but also other small objects such as pedestals, buttons, etc.


So does that mean that it's a bug that will be fixed in an upcoming version of the Map Editor / Gridarta? Should a bug report be filed for it? ::twitch::


The bug has been fixed in Gridarta r8810. So the map preview feature should work correctly in the next mapmaker package.

Generally speaking, please report bugs (and feature requests) to Gridarta's trackers. I do not regularly read all posts here, so I might miss bug reports not reported to the tracker.