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Development => Suggestions => Topic started by: Floozy on February 07, 2011, 11:07:16 am



Title: Detective work
Post by: Floozy on February 07, 2011, 11:07:16 am
Hi gang

After being blasted several times in close succession by runes of fire (carried by ice mobs !!!!), I decided to try looking for them before opening the corpse - fire hurts quite badly when you aren't protected against it! (I know I will have to disarm any traps discovered btw)

So I created a macro /use_skill detect traps

Funny - when I pressed the macro key over a corpse there was no message ???

Oh silly me! - I changed the macro to /use_skill find traps

Then I started to get messages that I couldn't detect any traps ???  I was finding them - not detecting them !!!

Maybe either the message or skill name ought to be changed, or even better both names for the skill should be recognised perhaps?

Also, may I suggest that /use_skill blah blah gives a message either "you do not know the skill blah blah", or possibly "there is no skill blah blah"?

Love Floozy

<edit> p.s. Yippee it now works and I got the message "you spot a rune of fire" - does that mean /use_skill spot traps should also be recognised ??? J/K </edit>


Title: Re: Detective work
Post by: evilasa on February 09, 2011, 07:39:54 pm
Dude, you really need to get out more 8)


Title: Re: Detective work
Post by: Floozy on February 09, 2011, 08:21:00 pm
Hi Mr Asa

Thank you for your advice :)


Title: Re: Detective work
Post by: ddhanna on February 10, 2011, 02:10:40 am
its a plot, dont listen........ you pale white skin will burn then you will be red..... Stay away from the light....


Title: Re: Detective work
Post by: idicus on February 19, 2011, 03:20:13 am
Floozy Dear, take Evilasa advice, dont listen to DDH


Title: Re: Detective work
Post by: Floozy on February 19, 2011, 09:24:01 am
/me puts on ear muffs and can't hear ANYONE's advice !!!


Title: Re: Detective work
Post by: NiteStar on February 20, 2011, 08:28:11 am
BTW & this is somewhat off-topic but not really, you do realize that the "/use_skill find traps" command has to be issued, in some instances, up to 30 times before it'll find the trap (b/c Cleo is a meanie!)? This is why I have the command macro'd 10x to one key, so I just press that key 3 times and get 30 "find traps" commands sent to the server.  :shifty:


Title: Re: Detective work
Post by: Floozy on February 20, 2011, 08:51:15 am
I turn repeat on for my "/use_skill find traps" macro key - which is similar! I press it once then if it tells me there are signs of a trap I just hold the key down until the trap is identified - I must add tips like that to the guide one day.


Title: Re: Detective work
Post by: NiteStar on February 20, 2011, 11:16:39 pm
Right but my point is that the first "Trap Detected" message may not come up the first 10-20 times that you search for traps, as per Cleo the Meanie's design....


Title: Re: Detective work
Post by: Cleo on February 20, 2011, 11:45:58 pm
As long as the trap's level is not much higher than your AG level (up to *1.8 ), you will get a message "You detect trap signs!" even the first time you search... :)


Title: Re: Detective work
Post by: NiteStar on February 21, 2011, 08:31:14 am
But if it's not, you won't, right? And you changed that behaviour, then.... :p