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Offline ghost101

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« Reply #15 on: June 15, 2010, 12:26:59 am »

The new Embar City completely finished.  ;)

* embar_city.zip (14.83 KB - downloaded 150 times.)
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #16 on: June 15, 2010, 01:00:43 am »

It looks great :o It shows a huge improvement compared with your first sample :shock:

There's just a few things that come to mind:
  • There's paid items in the shop. Solution: Make them unpaid.
  • There's 2 floors on each tile in the shop. Solution: Remove the duplicates.
  • Magic lanterns are on the same tile as the pond wall. Possible solution: Move the lanterns.
  • The wooden bridges and sand floormasks are in the same layer, only one will be shown in the client. Possible solution: only use one floormask on each tile or change the wood bridge floormask to layer 3 (the sand floormask is in layer 2).
  • There's a few more bugs like these..

My advice is to run the map validator (tutorial).
~Kiana~
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #17 on: June 15, 2010, 01:13:38 am »

Some additional things
  • Most NPC spawnpoints are incorrectly set.
    Correct
    Incorrect
  • You might want to remove the "random_treasure" chests. They're too unbalanced.
  • I love how you changed the names of the mobs, "Spring Guardian" etc. :mrgreen:

~Kiana~


* ec_sp_wrong.png (9.8 KB, 195x245 - viewed 347 times.)

* ec_sp_right.png (7.29 KB, 195x245 - viewed 347 times.)
« Last Edit: June 15, 2010, 01:18:45 am by Kiana »  Logged
Offline ghost101

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« Reply #18 on: June 15, 2010, 01:40:12 am »

Much obligied i think ill give the kign and queen a name ;) and changed the name of the tiger and snakes to Cheetah and Rattlesnake
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #19 on: June 15, 2010, 01:45:50 am »

Now that your map is nearly finished, you should start thinking of where you'd like it to be added to the game. One possibility is that I make it accessible through the sewers of Brynknot, of which further levels are still under construction. But that's for you to think over :)
~Kiana~
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Offline ghost101

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« Reply #20 on: June 15, 2010, 02:10:22 am »

i was actually thinking of asking you about embar being in the sewers.... how about its the second level?
or part of the first level? ill have to add a ladder but i dont know the slaying for the sewers
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #21 on: June 15, 2010, 02:23:57 am »

It could be connected to the second level, basically it will be 3 levels beneath the surface.
~Kiana~
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Offline ghost101

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« Reply #22 on: June 15, 2010, 03:12:19 am »

the tunnels to embar city known as the "The Passage"

* the_passage.png.tmp (0 KB - downloaded 141 times.)
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #23 on: June 15, 2010, 03:19:43 am »


the tunnels to embar city known as the "The Passage"

The attachment you posted is not a real file. Try uploading it again. It should end in .png (not .tmp). I think this happened because the editor was still saving the image. Thus you uploaded the temporary (.tmp) file instead of the real image.
~Kiana~
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Offline ghost101

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« Reply #24 on: June 15, 2010, 03:27:28 am »

ok none corrupt image


* the_passage.png (329.53 KB, 2400x1200 - viewed 315 times.)
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #25 on: June 15, 2010, 03:47:16 am »

That's a perfect lay-out, it looks like the second level of the sewers which I made myself :D
Would be fun to have level 10-15 bats and spiders in-there.
~Kiana~
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Offline ghost101

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« Reply #26 on: June 15, 2010, 04:02:30 am »

coulnt find spiders but crocs worked...


* the_passage.png (375.55 KB, 2400x1200 - viewed 321 times.)
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #27 on: June 15, 2010, 04:09:55 am »

Looks great, perfect amount of details if you ask me.
Could you zip "The Passage" and "Embar City" once more?
~Kiana~
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Offline ghost101

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Posts: 156
Gender: Male
« Reply #28 on: June 15, 2010, 04:20:10 am »

k both of them are in this zipped folder

* embar_city.zip (22.13 KB - downloaded 153 times.)
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #29 on: June 18, 2010, 09:38:34 pm »

Today I finished the second level of the sewers.

When taking a closer look at Embar City and The Passage, it appeared that those maps are actually far from being finished, let alone implemented. Spawn points having attack attributes, keys inside spawn points, spawnpoints inside npcs, empty script/event containers etc.. Also, your shop has both real shop floors and fixed floors and there's absolutely a bunch of nonsensical items in the shop. Whole of Embar City is PVP-enabled. There are no randomized floors in The Passage. The maps should be 24x24. And the list goes on..

I suggest you take a closer look at your maps, run the validator and test on your local server.
~Kiana~
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