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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« on: June 06, 2010, 08:38:22 pm »

As some distraction from the tutorial island, which will take some time before actually being implemented. I've started on the Brynknot Sewers. This area allows low level players to hunt for small animals and might contain new quests as well.
~Kiana~


* brynknot_sewers-2010_06_06.png (401.56 KB, 1280x980 - viewed 434 times.)

* brynknot_sewers-2010_06_07.png (787.42 KB, 3456x1728 - viewed 446 times.)
« Last Edit: June 24, 2010, 06:24:15 pm by Kiana »  Logged
Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #1 on: June 24, 2010, 06:23:45 pm »

Added in rev 1425.
See Atrinik News >  Developers' Corner > Brynknot Sewers for more information.
~Kiana~
« Last Edit: June 24, 2010, 06:34:10 pm by Kiana »  Logged
Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #2 on: January 05, 2011, 12:58:05 pm »

Since the triggers update, the large buttons of the sewer puzzle now say "Click." two times each time it is triggered when walking on. weight, walk_on and walk_off are set. Removing either weight or walk solves this problem but when a non-player object gets onto the button, it won't say anything. How to solve this without breaking the script?
~Kiana~
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Online Cleo
Developer
Alex Tokar

Posts: 580
Gender: Male
« Reply #3 on: January 05, 2011, 05:31:06 pm »

'ignore connection release' in the magic mouth's special tab. I don't remember a triggers update that would have affected that behavior, though (didn't that always happen before?).
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #4 on: January 05, 2011, 06:30:18 pm »

It seems to be fixed. Thanks.
~Kiana~
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