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Atrinik.org - Multiplayer Online Role Playing Game
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Brynknot Sewers
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Topic: Brynknot Sewers (Read 3434 times)
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Mamoru
Edwin Miltenburg
Posts: 625
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Brynknot Sewers
«
on:
June 06, 2010, 08:38:22 pm »
As some distraction from the tutorial island, which will take some time before actually being implemented. I've started on the Brynknot Sewers. This area allows low level players to hunt for small animals and might contain new quests as well.
~Kiana~
brynknot_sewers-2010_06_06.png
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brynknot_sewers-2010_06_07.png
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«
Last Edit: June 24, 2010, 06:24:15 pm by Kiana
»
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Mamoru
Edwin Miltenburg
Posts: 625
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Re: Brynknot Sewers
«
Reply #1 on:
June 24, 2010, 06:23:45 pm »
Added in rev 1425.
See
Atrinik News > Developers' Corner > Brynknot Sewers
for more information.
~Kiana~
«
Last Edit: June 24, 2010, 06:34:10 pm by Kiana
»
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Mamoru
Edwin Miltenburg
Posts: 625
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Re: Brynknot Sewers
«
Reply #2 on:
January 05, 2011, 12:58:05 pm »
Since the triggers update, the large buttons of the sewer puzzle now say "Click." two times each time it is triggered when walking on. weight, walk_on and walk_off are set. Removing either weight or walk solves this problem but when a non-player object gets onto the button, it won't say anything. How to solve this without breaking the script?
~Kiana~
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Cleo
Alex Tokar
Posts: 580
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Re: Brynknot Sewers
«
Reply #3 on:
January 05, 2011, 05:31:06 pm »
'ignore connection release' in the magic mouth's special tab. I don't remember a triggers update that would have affected that behavior, though (didn't that always happen before?).
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Mamoru
Edwin Miltenburg
Posts: 625
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Re: Brynknot Sewers
«
Reply #4 on:
January 05, 2011, 06:30:18 pm »
It seems to be fixed. Thanks.
~Kiana~
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