Found some article about MMORPGs on the web, and thought some of the things that are in certain MMORPGs or are considered typical for an MMORPG either would be cool in Atrinik, or are missing in Atrinik:
Like in nearly every MMORPG, there are different armor dyes, armor types, hair choices, hair colors, and character models to choose from. There are also many different types of weapons, some players choose to wear items that assemble a certain 'look' that defines who that character is. Others simply choose to wear functional outfits, and still others choose to display wealth by having many expensive items on.
Currently, there's no ability to customize player looks, or the equipment players use. It would be really great to have characters actually display the weapon they're wielding. e.g., wield a sword, a sword shows in player avatar; wield an axe, an axe shows in player avatar, etc. Adding the ability to colour garments and gear would also be nice.
While we're at it, this reminds me of the post I suggested for Daimonin, back when I played The Realm, my first MMORPG. I beta-tested for them, as well. In The Realm, players were able to enchant items, and there was a successively higher chance of failure, as well as a chance that the item would be destroyed, the more enchantment an item received. It went something like this:
+1 enchantment: 20% chance of failure, 5% chance of item destruction
+2 enchantment: 40% chance of failure, 15% chance of item destruction
+3 enchantment: 60% chance of failure, 25% chance of item destruction
+4 enchantment: 80% chance of failure, 40% chance of item destruction
+5 enchantment: 95% chance of failure, 60% chance of item destruction
Here's a way that another game dealt with
Unlike many other RPG's, character development does not end when the level cap (level 99) is reached. Players can continue to hunt and gain experience, which can then be traded in for permanent gains in health, mana, strength (with cap), magic (with cap) and agility (with cap) capacities.
I think this is a great idea, and would allow characters to continue development once hitting max level.
Of course, this would mean that characters would have to be able to lose levels, so that would have to be implemented in the game, first.
Speaking of losing levels, I think it's perfectly acceptable for players to lose levels when they die if they lose enough experience, although it should be limited solely to one skill that's affected by level lost (other skills can suffer experience loss also, but not a level loss; IOW only one skill would have a level lost if there's enough XP taken from the skills by death drain). And, I think it would also be a good way to keep player involvement and keep game balanced. IMO though level loss shouldn't occur before level 40 or 50 or so ... that is, players shouldn't be able to lose enough XP in a skill to lose a level (or two, at higher levels) in it.
Thoughts/Comments?