Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
October 14, 2018, 08:02:01 pm
[Less]
Quick News
: Join us at #atrinik channel on freenode!
More info...
Entire Site
Forum
This topic
Home
Forum
Game Info
Installing
How To Play
Starter Guide
Player Guide
Development
Calendar
Gallery
Search
Search
Quick Links
Guest Actions
Servers List
Site Statistics
Recent Posts
Contact Us
Login
Register
Atrinik.org - Multiplayer Online Role Playing Game
>
Community
>
General Chat
Topic:
test map Eldwood's
Pages:
1
[
2
]
Go Down
« previous
next »
Print
Author
Topic: test map Eldwood's (Read 8994 times)
0 Members and 1 Guest are viewing this topic. Bookmarked by
0
members.
idicus
Posts: 136
Gender:
Re: test map Eldwood's
«
Reply #15 on:
August 06, 2010, 05:53:46 am »
ok, revised mapset hehe, screw the gnolls cause theres only 1 mob pic for it, im going with "drow"....and a bunch of burned to a crisp drow skeletons and then some drow....repeat hehe.
changed: all mobs that arent 40th level are now Varible levels no static level mobs except for 40th level ones.
Gnolls changed to Drow and burned to a crisp dead drows.......
attachment removed on request by author
«
Last Edit: August 08, 2010, 09:29:17 am by Atrinik
»
Logged
I am not retreating! i am simply attacking in a different Direction!
idicus
Posts: 136
Gender:
Re: test map Eldwood's
«
Reply #16 on:
August 08, 2010, 12:58:37 am »
Ok heres a peek at the Dungeon for Vielumin Ruins. (sorry i could have posted this 2 days ago). this dungeon will be between 9-15 maps(5 are already done completing more tonight)
take a look and tell me what ya think!
Vielumun_Ruins21.png
(204.42 KB, 1152x576 - viewed 353 times.)
Logged
I am not retreating! i am simply attacking in a different Direction!
idicus
Posts: 136
Gender:
Re: test map Eldwood's
«
Reply #17 on:
August 08, 2010, 07:29:38 pm »
eh, heres another map ive got "done". went and tried to put some carpet in this one, i was thinking weapons training/sparring room.....too bad i couldnt find any arches with broken weapons. *shrug*
Vielumin_Ruins22.png
(197.11 KB, 1152x576 - viewed 334 times.)
Logged
I am not retreating! i am simply attacking in a different Direction!
idicus
Posts: 136
Gender:
Re: test map Eldwood's
«
Reply #18 on:
August 14, 2010, 10:21:03 pm »
ok revamped some maps and deleted and redid others. this mapset is Done. i will be posting it to Kiana for backchecking...and hopefully scripting hehe
after kiana get his hands on ot the faster it can be proofed.
but i will leave ya with some screen shots.
Vielumin_Ruins26.png
(219.01 KB, 1152x576 - viewed 319 times.)
Vielumin_Ruins28.png
(229.01 KB, 1152x576 - viewed 350 times.)
Logged
I am not retreating! i am simply attacking in a different Direction!
idicus
Posts: 136
Gender:
Re: test map Eldwood's
«
Reply #19 on:
August 15, 2010, 12:26:14 am »
ok mapzone posted to Kiana and Cleo has my scripting request. hopefully ya'll will get the chance soon to go check it out in game.
On to the next idea for Maps.....
Logged
I am not retreating! i am simply attacking in a different Direction!
Mamoru
Edwin Miltenburg
Posts: 625
Gender:
Re: test map Eldwood's
«
Reply #20 on:
August 15, 2010, 10:40:06 pm »
I've started on music for the burnt forest. Here's a sample, only the first 8 seconds are finished but it should give quite an idea. Let me know what you think
~Kiana~
Burnt Forest.rar
(1984.3 KB - downloaded 245 times.)
Logged
idicus
Posts: 136
Gender:
Re: test map Eldwood's
«
Reply #21 on:
August 17, 2010, 01:50:52 pm »
i wish to thank everyone that looked at my maps and never said a word, Ya"ll go GREAT FEED BACK...ie NONE.....so when my maps get posted to the game NONE of you can bitch. maybe next time you will open ya bloody mouth and say something being "those look nice!" <----dumbass comment/post if they werent Nice i would still be working on them DUH.
go figure, next time do these steps:
1. engage Brain
2. engage Eyes
3. engage thinking
4. look at mapset
5. think of something that could better them
6. post a comment on it
now was that so bloody hard?
Logged
I am not retreating! i am simply attacking in a different Direction!
ddhanna
Main Server Mod
Posts: 184
Gender:
Re: test map Eldwood's
«
Reply #22 on:
August 17, 2010, 05:47:30 pm »
a 10 minute look did not give one enough time to really explore a map and make a suggestion.... from what i saw, they look nice. when i get a chance to explore them a little closer, i will let you know what i find and think. until then, the map looks nice .
Logged
Floozy
Posts: 226
Gender:
Re: test map Eldwood's
«
Reply #23 on:
August 17, 2010, 07:55:26 pm »
Please Idi, I am sure I will enjoy your map when it comes out
Only a few people can give you feedback and I think they have already complimented you
Logged
ghost101
Necroposter :P
Posts: 156
Gender:
Re: test map Eldwood's
«
Reply #24 on:
August 17, 2010, 09:35:38 pm »
I couldn't I've feedback 1. Computer is slow at opening multiple images liek the ones you've posted so I can't see them. 2.But from the small images I see of Vielumin Ruin's it looks great. What I saw little of Burnt Forest when Kiana summoned me. It looked awesome with that stream.
Great Work.
Logged
I keel yew.
Pages:
1
[
2
]
Go Up
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Atrinik News
-----------------------------
=> Developers' Corner
=> Announcements
===> Announcements Archive
-----------------------------
Atrinik Servers
-----------------------------
=> Main Server
===> Updates
-----------------------------
Development
-----------------------------
=> Developer Discussions
=> Suggestions
=> Python Scripting
=> Graphics and Arches
=> Tutorials
=> Client Scripts
-----------------------------
Community
-----------------------------
=> Support
=> General Chat
Loading...