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Atrinik.org - Multiplayer Online Role Playing Game
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/party
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Topic: /party (Read 5160 times)
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NiteStar
Posts: 466
Gender:
/party
«
on:
July 08, 2010, 12:26:11 am »
When you use the command /party w/o any attributes, it should bring up the party window, just as if you've clicked on the "PARTY" icon ...
Yes/No?
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Cleo
Alex Tokar
Posts: 580
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Re: /party
«
Reply #1 on:
July 08, 2010, 12:30:40 am »
/party list
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NiteStar
Posts: 466
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Re: /party
«
Reply #2 on:
July 08, 2010, 02:08:14 am »
When in the menu dialog, there's no option to form a new party. You can join an existing party by selecting it and pressing enter; would be nice to have the option to form a new one from this dialog box....
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Cleo
Alex Tokar
Posts: 580
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Re: /party
«
Reply #3 on:
July 08, 2010, 02:42:40 am »
Press
f
while in the party list dialog.
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NiteStar
Posts: 466
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Re: /party
«
Reply #4 on:
July 08, 2010, 02:52:41 am »
I didn't notice this b/c it's at the bottom of the window -- perhaps this should be moved to the left-hand column under "Party Actions"?
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Cleo
Alex Tokar
Posts: 580
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Re: /party
«
Reply #5 on:
July 08, 2010, 02:56:48 am »
Perhaps, but I think it would require Lippy's planned GUI code overhaul first. Maybe a button that says "Form", but again, requires the GUI overhaul first.
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NiteStar
Posts: 466
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Re: /party
«
Reply #6 on:
July 08, 2010, 02:58:30 am »
Ah, that would make sense. Will the GUI overhaul also put NPC chat into dialog boxes as well (along the lines of how things work in Daimonin with most NPC chat)?
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Cleo
Alex Tokar
Posts: 580
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Re: /party
«
Reply #7 on:
July 08, 2010, 03:00:33 am »
Nope.
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NiteStar
Posts: 466
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Re: /party
«
Reply #8 on:
July 08, 2010, 03:15:53 am »
I still think it would be more user-friendly to have that option and, also, less confusing. The other day Kiana was talking to an NPC and I thought she was talking to me!
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Mamoru
Edwin Miltenburg
Posts: 625
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Re: /party
«
Reply #9 on:
July 08, 2010, 08:20:06 am »
The dwc features chat channels, right?
What about an NPC channel?
~Kiana~
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NiteStar
Posts: 466
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Re: /party
«
Reply #10 on:
July 08, 2010, 08:35:48 am »
An NPC channel would definitely be an improvement but still, from a user-friendly POV, having a dialog box for NPC interaction would be best, IMHO.
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Mamoru
Edwin Miltenburg
Posts: 625
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Re: /party
«
Reply #11 on:
July 08, 2010, 08:59:35 am »
As for party,
Try /party help
~Kiana~
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NiteStar
Posts: 466
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Re: /party
«
Reply #12 on:
July 08, 2010, 09:13:03 am »
Hrm, I know the /party commands; my point was more about the GUI and user-friendliness; the option to FORM a party should be listed under the "Party Actions" column in the dialog box, IMHO.
I spent a bit learning about user-friendliness of web design & computer apps, and something most coders don't keep in mind is most people don't know how to use the frakking computer and fail to keep that in mind when designing interfaces and what not.
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Mamoru
Edwin Miltenburg
Posts: 625
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Re: /party
«
Reply #13 on:
July 08, 2010, 09:23:31 am »
To be honest, it took me a while before I found out the F.
For forming a party that is..
~Kiana~
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Lippy
Rantoholic
Posts: 52
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Re: /party
«
Reply #14 on:
July 09, 2010, 01:11:55 am »
The problem with the current interface is that it's not very flexible. That's why the GUI overhaul is planned in a later DWC milestone, as it will make it much easier to build your own custom interface.
On a side note, the DWC won't bring support for channels as the server needs to support it as well and right now it's not much of a priority since we don't have enough players to warrant implementing it. However, it should be pretty easy to implement it when it's needed. It just means adding it to the context menu along with the rest of the chat window filters, and possibly adding a new dialog box so that specific channels can be filtered too.
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