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Offline ghost101

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« Reply #45 on: July 08, 2010, 07:47:25 pm »

Images of the redone GY and Cats

Take note on the old woman in the little room in the cats that she doesnt have a spawn_point and I noticed it right after the picture saved and she now has a spawn


IDK how to make npcs talk help? a guide?


* cats_f1.png (172.2 KB, 1728x864 - viewed 273 times.)
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Offline ghost101

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« Reply #46 on: July 08, 2010, 07:48:25 pm »

Whoops forgot to press '(more attachments)' sorry


* clearhaven_gy.png (620.46 KB, 1728x864 - viewed 275 times.)
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #47 on: July 08, 2010, 08:10:27 pm »

The Catacombs map is really an improvement :D
Did you know there' s some missing walls in the middle to the south?


IDK how to make npcs talk help? a guide?

In the editor, select an NPC.
Open it' s 'Attributes' window and select the 'NPC message' tab.
There click the question mark '?' for help.

The Graveyard looks nice, especially with the dead grass, however the entrance seems to be on the wrong side. Could you move the entrance to the west side of the map so I can fit it into Clearhaven? :)
~Kiana~
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Offline ghost101

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« Reply #48 on: July 08, 2010, 08:13:10 pm »

Ohhhhh, okay and sure thanks! It got kinda confusing with the walls in the catacombs but it will be fixed
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Offline ghost101

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« Reply #49 on: July 08, 2010, 08:40:19 pm »

Done.

And the cats were updated as well. I'll test them soon


* clearhaven_gy.png (626.83 KB, 1728x864 - viewed 273 times.)
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Online Cleo
Developer
Alex Tokar

Posts: 580
Gender: Male
« Reply #50 on: July 08, 2010, 09:02:36 pm »

It seems the lost soul is missing a spawn point.
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Offline ghost101

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« Reply #51 on: July 08, 2010, 09:13:17 pm »

That has been fixed.
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Offline ghost101

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Posts: 156
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« Reply #52 on: July 08, 2010, 09:20:51 pm »

Can someone make this clearer?

Quote
@match<keyword1>|<keyword2>|..." Any number from one to infinite is allowed. Make sure they are separated by a '|'
Please that's like Japanese to me
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #53 on: July 08, 2010, 09:26:44 pm »

Here' s an example:
Quote from: Redhelm
@match ^hi$|^hey$|^hello$
Well, hello there! I'm a traveller looking for interesting artifacts and treasures. Have you seen the leftovers of a ^shop^ in the Brynknot sewers?
@match ^shop$
The shop has once been active, with various treasures being sold there for high prices, but now there's not much left of it. I used to buy stuff there and venture down the ^sewers^ you know..
@match ^sewers$
Yes, use any of the sewer holes around town to enter the Brynknot sewer system. It's bigger than it looks. One time I was attacked by a terrible ^monster^!
@match ^monster$
You see this scar? That's not all it did to me, it also ate my magical ^pouch^ filled with gems and jewels!
@match ^pouch$|^gems$|^jewels$
A magical pouch with inside my costly collection of gems and jewels.. If you ever happen to find it, do as you please and keep it all or sell the jewels and gems to a regular shop.


Thanks for changing the entrance. I also like the decoration you added to the building.
~Kiana~
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Offline ghost101

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« Reply #54 on: July 08, 2010, 09:50:41 pm »

Well, now I've done Casper the friend lost soul, the gravekeeper, and Miss Sue the *CF1 Keeper.

**Catacombs Floor 1
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Offline ghost101

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« Reply #55 on: July 08, 2010, 10:04:06 pm »

Here is the .zip file for Clearhaven Graveyard and Catacombs.
clear_gy_maps.zip file|
                                  V

* clear_gy_maps.zip (12.2 KB - downloaded 122 times.)
« Last Edit: July 08, 2010, 10:08:42 pm by ghost101 »  Logged

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Online Cleo
Developer
Alex Tokar

Posts: 580
Gender: Male
« Reply #56 on: July 08, 2010, 10:06:17 pm »

It's empty... ;P
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Offline ghost101

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« Reply #57 on: July 08, 2010, 10:20:35 pm »

That one is not!
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Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #58 on: July 08, 2010, 11:31:35 pm »

The quest seems interesting :)
There's two things I see that need fixing:
-You can set map difficulty in the map attributes (ctrl+M)
Then set the relative level of the mobs accordingly (Attributes > special > relative level)
If you don't remember the colours, have a look on tutorial island in the building that explains it :)
-The skeleton mages can cast spells but haven't got any.
In the editor open the 'Archetypes' panel. Select the 'forces' tab and pick 'ability' from the drop down menu. Add the ability you prefer to the inventory of the mob by clicking 'Add Inv'

You could also add a light (3 or so) to the small cauldron Sue is using and the fireplace in her room.
Maybe a light-source of 2 on the stairs, up to you.
When adding lights, don't forget to set Darkness in the map attributes (ctrl+M).

Looking forward to see more of the catacombs :)
~Kiana~
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Offline ghost101

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« Reply #59 on: July 09, 2010, 11:10:49 pm »

oh ok and here it is graveyard and floor one of the catacombs :) enjoy hopefully implemented while im gone

* clear_gy_maps.zip (12.29 KB - downloaded 125 times.)
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