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Atrinik.org - Multiplayer Online Role Playing Game
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Topic:
Clearhaven Graveyard and Catacombs
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Topic: Clearhaven Graveyard and Catacombs (Read 19542 times)
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Mamoru
Edwin Miltenburg
Posts: 625
Gender:
Re: Clearhaven Graveyard and Catacombs
«
Reply #30 on:
July 08, 2010, 10:30:44 am »
Take it easy guys
Half of the forum posts were added in past three days
~Kiana~
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NiteStar
Posts: 466
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Re: Clearhaven Graveyard and Catacombs
«
Reply #31 on:
July 08, 2010, 10:34:08 am »
Quote from: Kiana on July 08, 2010, 10:30:44 am
Take it easy guys
Half of the forum posts were added in past three days
~Kiana~
And this is a problem because ... ?
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ghost101
Necroposter :P
Posts: 156
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Re: Clearhaven Graveyard and Catacombs
«
Reply #32 on:
July 08, 2010, 10:38:36 am »
Here is a picture of where it could be put.
_clearhaven-25.png
(263.83 KB, 864x432 - viewed 302 times.)
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I keel yew.
NiteStar
Posts: 466
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Re: Clearhaven Graveyard and Catacombs
«
Reply #33 on:
July 08, 2010, 10:45:53 am »
Right, it looks like the right place. But from the path, you could have the graveyard run the course from west to east, bordering the southern border of Clearhaven ...
Just a suggestion, btw.
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Mamoru
Edwin Miltenburg
Posts: 625
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Re: Clearhaven Graveyard and Catacombs
«
Reply #34 on:
July 08, 2010, 11:03:04 am »
What Ghost drew is what I had in mind as well.
Looking forward to see it finished
~Kiana~
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ghost101
Necroposter :P
Posts: 156
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Re: Clearhaven Graveyard and Catacombs
«
Reply #35 on:
July 08, 2010, 11:06:27 am »
Pheesh. I'm the only one who can draw that good.
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I keel yew.
Mamoru
Edwin Miltenburg
Posts: 625
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Re: Clearhaven Graveyard and Catacombs
«
Reply #36 on:
July 08, 2010, 05:42:55 pm »
As your avatar suggests
~Kiana~
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ghost101
Necroposter :P
Posts: 156
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Re: Clearhaven Graveyard and Catacombs
«
Reply #37 on:
July 08, 2010, 05:48:39 pm »
Errr. Mkay.
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I keel yew.
Mamoru
Edwin Miltenburg
Posts: 625
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Re: Clearhaven Graveyard and Catacombs
«
Reply #38 on:
July 08, 2010, 05:58:50 pm »
Don't you like my avatar?
ok.. getting really off-topic now
I'll cook dinner first, then login to Atrinik.
How's the mapping going?
~Kiana~
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ghost101
Necroposter :P
Posts: 156
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Re: Clearhaven Graveyard and Catacombs
«
Reply #39 on:
July 08, 2010, 06:31:13 pm »
Well redid the graveyard from a 24x24 to a 24x48 its coming along great! Figured out that grass+reeds makes dead grass... well it looks like it. But once i'm done with the graveyard its epic picture will be posted!
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I keel yew.
Mamoru
Edwin Miltenburg
Posts: 625
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Re: Clearhaven Graveyard and Catacombs
«
Reply #40 on:
July 08, 2010, 06:44:05 pm »
Cool, I never thought of that
As long as it's in the floormask layer (default) you won't see the name of the reed anyway.
Unlike the reed to the north of the remade Clearhaven.
I had to put that in layer 3 (items/regular objects) because of the grass and water floormasks.
~Kiana~
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ghost101
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Posts: 156
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Re: Clearhaven Graveyard and Catacombs
«
Reply #41 on:
July 08, 2010, 07:31:33 pm »
I figured out changing water to a land surface enables you to walk on it!
I so didn't know that
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I keel yew.
Mamoru
Edwin Miltenburg
Posts: 625
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Re: Clearhaven Graveyard and Catacombs
«
Reply #42 on:
July 08, 2010, 07:38:47 pm »
True, but don't do that
Set the terrain type like it should.
If you want to walk on water use an item that enables you to.
Or a script if you have a good reason for it
~Kiana~
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ghost101
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Posts: 156
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Re: Clearhaven Graveyard and Catacombs
«
Reply #43 on:
July 08, 2010, 07:41:47 pm »
How did you make it to where you can walk on the water in teh sewers?
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I keel yew.
Mamoru
Edwin Miltenburg
Posts: 625
Gender:
Re: Clearhaven Graveyard and Catacombs
«
Reply #44 on:
July 08, 2010, 07:46:51 pm »
It's not the floor water, they' re floormasks.
~Kiana~
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