The editor has a useful feature for speeding up the map-making process: Pickmaps.
Basically they're tiny maps from which you can easily copy commonly used arches.
You can find your them on the "3: Objects
" panel, the "Pickmaps
" tab.The editor comes with a set of example pickmaps.
To get you started there's some example pickmaps available right away.
You can make a basic dungeon, ancient ruins or just some wilderness with grass, trees and plants.First you need to know how to use pickmaps.
Create a new default 24x24 map and name it "Ancient Ruins".
Open the "Pickmaps
" tab found in the "3: Objects
" panel and select "ruins
". Centre the pickmap in the side-panel and select the 6 sand tiles at the bottom. Click on your new map and select all
tiles by pressing Ctrl+A
. To fill
this space randomly with the selected floor tiles press Ctrl+F
You might want to add some walls now. Select the 3 fwalls (the walls filling the complete tile) from the pickmap by clicking on one, then holding the Shift
key and selecting the other two. Again select the whole map. Now hold the Ctrl
key and click-and-drag your mouse cursor from tile 1/1
to tile 22/22
(you can see these coordinates at the bottom of the editor). This will leave the four edges of the map selected. Press Ctrl+F
again.pickmaps2.pngThe next you'd want to know is how to modify pickmaps.
You could make your map more interesting by adding some of the thin walls. Lets take a closer look at the "ruins
" pickmap. Right-click its name and select "Open Active Pickmap as Map
". Now you can edit the pickmap like a real map. It happens to be that one of the walls is duplicated on the pickmap and another is missing. Select the ruined wall on tile 6/6
. It is the same as the ruin on 7/7
. Remove it by clicking with the middle button of your mouse or pressing the delete
key. Now open the "Archetypes
" tab and select "walls
". From the drop-down menu select "ruins
" and pick the 4th wall from the top: wall_ruin1a_111. Add it to the tile from which you removed the duplicated wall and save your pickmap like you would with a regular map, press Ctrl+S
. You can close the pickmap and open it on the "Pickmaps
" tab. Now add some thin walls by either selecting tiles on your map and filling them or right-clicking. Right-clicking will randomly (just like fill) add any of the selected arches from the pickmap. You can do the same with the other objects from the pickmap.pickmaps3.pngWhen you get the hang of this it's a small step to creating pickmaps.
(<- by Ghost101)Feedback on this tutorial is greatly appreciated. ~Kiana~