First March update at the usual location
This update includes various new background musics (up to 195 different ones, a list can be found here
), a few new monsters (angel warrior, lantern archon), new audio-related testmap with an NPC you can order to change map music (great for testing out music you'd want to use in your maps), map info objects (which allow changing map name/music/darkness/etc for a part of a map, overriding the actual map settings [used in Brynknot Sewers for the Merc guild, Brynknot tavern, etc]), updated client graphics for news, popup and server backgrounds, rotated ladders (to face west as well as north), new refresh button in the client server's list window below 'Play', which refreshes the list of servers if clicked, updated client SDL libraries, direction markers on the region map, map/script updates, new hole exit, fixing of bug #219
, the new Python game/IRC bot, various other client features implemented/bugs fixed, Promethia Island updates, UC II updates, disallowing moving widgets off-screen (unless the option to allow such behavior is on) and more.
Perhaps the biggest update in this map maker is the experimental client-side weather effects support: if you connect to any up-to-date server, you will be able to use /effect command to trigger a map-wide weather effect only you will be able to see (as it's experimental, there's no support to do this from map settings yet). List of effects you can pass to the /effect command: snow, snow_light, snow_heavy_left, snow_heavy_right, rain_light_straight, rain_light_left, rain_light_right, rain_heavy_straight, rain_heavy_left, rain_heavy_right. To use the /effect command, use something like "/effect snow" or "/effect none" to turn off any effect being played.
Another smaller but much needed feature is the new intelligent fps capping, which supersedes the old "save CPU time with sleep" option, and automatically chooses the time to sleep depending on how fast the frame was rendered (saving CPU while still getting good fps even on more CPU-hungry operations).