linktree Atrinik.org - Multiplayer Online Role Playing Game  >  Development  >  Suggestions
linktree Topic: /party
Pages: [1] 2   Go Down
  Print  
Author Topic: /party  (Read 5159 times)
0 Members and 1 Guest are viewing this topic. Bookmarked by 1 member.
Offline NiteStar

Posts: 466
Gender: Male
« on: July 08, 2010, 12:26:11 am »

When you use the command /party w/o any attributes, it should bring up the party window, just as if you've clicked on the "PARTY" icon ...

Yes/No?
 Logged
Online Cleo
Developer
Alex Tokar

Posts: 580
Gender: Male
« Reply #1 on: July 08, 2010, 12:30:40 am »

/party list
 Logged
Offline NiteStar

Posts: 466
Gender: Male
« Reply #2 on: July 08, 2010, 02:08:14 am »

When in the menu dialog, there's no option to form a new party. You can join an existing party by selecting it and pressing enter; would be nice to have the option to form a new one from this dialog box....
 Logged
Online Cleo
Developer
Alex Tokar

Posts: 580
Gender: Male
« Reply #3 on: July 08, 2010, 02:42:40 am »

Press f while in the party list dialog.
 Logged
Offline NiteStar

Posts: 466
Gender: Male
« Reply #4 on: July 08, 2010, 02:52:41 am »

I didn't notice this b/c it's at the bottom of the window -- perhaps this should be moved to the left-hand column under "Party Actions"?
 Logged
Online Cleo
Developer
Alex Tokar

Posts: 580
Gender: Male
« Reply #5 on: July 08, 2010, 02:56:48 am »

Perhaps, but I think it would require Lippy's planned GUI code overhaul first. Maybe a button that says "Form", but again, requires the GUI overhaul first.
 Logged
Offline NiteStar

Posts: 466
Gender: Male
« Reply #6 on: July 08, 2010, 02:58:30 am »

Ah, that would make sense. Will the GUI overhaul also put NPC chat into dialog boxes as well (along the lines of how things work in Daimonin with most NPC chat)?
 Logged
Online Cleo
Developer
Alex Tokar

Posts: 580
Gender: Male
« Reply #7 on: July 08, 2010, 03:00:33 am »

Nope.
 Logged
Offline NiteStar

Posts: 466
Gender: Male
« Reply #8 on: July 08, 2010, 03:15:53 am »

I still think it would be more user-friendly to have that option and, also, less confusing. The other day Kiana was talking to an NPC and I thought she was talking to me! :(
 Logged
Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #9 on: July 08, 2010, 08:20:06 am »

The dwc features chat channels, right?
What about an NPC channel? :)
~Kiana~
 Logged
Offline NiteStar

Posts: 466
Gender: Male
« Reply #10 on: July 08, 2010, 08:35:48 am »

An NPC channel would definitely be an improvement but still, from a user-friendly POV, having a dialog box for NPC interaction would be best, IMHO.  :mrgreen:
 Logged
Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #11 on: July 08, 2010, 08:59:35 am »

As for party,
Try /party help
~Kiana~
 Logged
Offline NiteStar

Posts: 466
Gender: Male
« Reply #12 on: July 08, 2010, 09:13:03 am »

Hrm, I know the /party commands; my point was more about the GUI and user-friendliness; the option to FORM a party should be listed under the "Party Actions" column in the dialog box, IMHO.

I spent a bit learning about user-friendliness of web design & computer apps, and something most coders don't keep in mind is most people don't know how to use the frakking computer and fail to keep that in mind when designing interfaces and what not.
 Logged
Offline Mamoru
Developer
Edwin Miltenburg

Posts: 625
Gender: Male
« Reply #13 on: July 08, 2010, 09:23:31 am »

To be honest, it took me a while before I found out the F.
For forming a party that is..
~Kiana~
 Logged
Offline Lippy
Developer
Rantoholic

Posts: 52
Gender: Male
« Reply #14 on: July 09, 2010, 01:11:55 am »

The problem with the current interface is that it's not very flexible. That's why the GUI overhaul is planned in a later DWC milestone, as it will make it much easier to build your own custom interface.

On a side note, the DWC won't bring support for channels as the server needs to support it as well and right now it's not much of a priority since we don't have enough players to warrant implementing it. However, it should be pretty easy to implement it when it's needed. It just means adding it to the context menu along with the rest of the chat window filters, and possibly adding a new dialog box so that specific channels can be filtered too.
 Logged

The signature isn't ready yet. Come back tomorrow!
Pages: [1] 2   Go Up
  Print  
 
Jump to: