| Map Naming Convention | |||||||||||||||||||||||||||||||||||||||||||||||||
| Development -> Map Naming ConventionMap Naming Convention Atrinik uses the following rules for naming convention of map file names:
Tiling convention The convention for naming tiled maps is to add _xxyy at the end of the filename, where:
The first map, 0101, is the most southwest map. It is possible to add map(s) south and/or west of this map by using aa01 for map west of 0101, 01aa for south or aaaa for southwest. This is not recommended for new mapsets, only if you need to add map(s) to the south or west at a later date. Map west of aa01 would use ab01 and one west of that would use ac01. Similarly for south, a map south of 01aa would be 01ab. If az is ever reached, ba would be next. Example:
Above/below convention Simpler than the above, the convention used for non-surface maps is _level, where level denotes whether the map is above or below another one. 1-99 denotes map above another one, for example, a tower. a-z denotes map below another one, for example, a cave. If used with tiling maps, this convention takes precedence, for example, world_1_0736. A map above world_1_0736 would be world_2_0736, while map below world_0736 would be world_a_0736. Conclusion It is important to follow the standard, but not strictly necessary in all places; for example, dungeons should use their own names (underground_city_0101 for example, instead of world_a_xxyy). This is known as the "long stairway" trick; it doesn't matter on which level the dungeon is located, because the length of the stairs/rope/etc can vary. It should be noted though that it is important to follow the standard for things like upstairs/downstairs of buildings in the world maps, things like tunnels from one place to another, etc. |









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